﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace ISO
{
    class NonPlayer : Character
    {
        #region Variables
        #endregion

        #region Constructors
        public NonPlayer(int _starting_x_index, int _starting_y_index, Texture2D _texture):
            base(_starting_x_index, _starting_y_index, _texture, 20, 25)
        {
        }
        #endregion

        #region Methods
        public void Move_To(int _x_index, int _y_index){
            //placeholder for real method
            X_Index = _x_index;
            Y_Index = _y_index;
        }
        #endregion
    }
}
